SpaceLumin / Lumin Flow: Utopia Run
- Built Three.js gameplay with sector progression, enemies, pickups, HUD, and persistent progression.
- Implemented player-behaviour telemetry, state encoding, a Markov next-state model, and an F3 runtime prediction overlay.
- Added leakage-safe frozen and prequential evaluation modes, production-model isolation, and exception-safe instrumentation; verified the current evaluator contract with 16/16 deterministic tests.
JavaScript · Three.js · Game loops · Telemetry · Markov transitions · Testing · PWA
Human-session accuracy, baseline comparison, latency distribution, calibration, and confidence intervals are still in evaluation.